Text Adventures

You sit before a computer screen, seemingly perusing a blog. You’re not quite sure what led you here.
At your disposal, you see many things, most notably a subscription button, a comment box, and several means of exiting this page.
What will you do now?
> subscribe

Somewhere beyond your sight, the blogkeeper silently thanks you as he wonders what led you to choose such an option, considering how it appears as though you’ve never been to this blog before.
Still, it is done.
What will you do now?
> commeny

I can’t understand what you’re saying.
What will you do now?
> comment

What will you comment?
> comment “This seems like a nice place.”

Your comments passes through, catching the blogkeeper’s attention.
In moments, he shows up, unseen, elsewhere in the world wide web. Remembering he’s supposed to be maintaining this thing, he begins typing.
What will you do now?
> look around

The blog still seems mostly the same as it did a second ago, with the difference that it seems the blogkeeper is typing up something new.
What will you do now?
> wait

You wait for a few minutes (well, maybe a little more. A few hours… days… week or two…) and promptly and without delay, a new post appears!
It seems the blogkeeper wishes to rant at some length about some doohickey called a “text adventure”. It interests you, just a bit.
What will you do now?
> start reading

The post is hardly pulitzer-worthy, but it gets its point across well enough. It seems text adventures, also known as interactive fiction, are a certain type of videogames the blogkeeper has grown to be a pretty good fan of ever since he first discovered them. They are much like modern adventure games in that they are command-based, deal with exploration, and focus on a memorable plot and characters above all else.
What will you do now?
> keep reading

The blogkeeper continues to scatter some praise for text adventures, all of which seems rather homogeneous, so you skim over most of those bits until it seems clear he’s getting to something else.
Apparently, this guy is a learning programmer as well as a wannabe writer, and has recently developed something he calls an engine that looks like it could run a text adventure beautifully. Seemingly, there’s still some perks to work out (such as the fact that there’s no GUI to speak of) but he’s already made a test game with all the basic commands, and there’s practically no problem in running it.
You can’t say it sounds like too much, but from the way this guy’s talking, it seems he knows what he’s talking about, you think.
What will you do now?
> keep reading

It seems the blogkeeper has been doing some things concerning the development of this little pet project of his, but unless you know him a bit more personally, there’s not much to do but watch. Finally digressing, the blogkeeper tries to assert that the whole point of the post was to help spread the word a little bit more– it can never be too much with this kind of thing, he claims– and encourage whoever’s reading to check out some text adventures ASAP if they never have. There’s a lovely thing called TADS, it appears, that offers it in what is probably the most convenient form available online today unless you have no business being near a computer.
Wrapping things up, the blogkeeper wishes you a good day and slinks back into laziness for another indefinite period of time.
What will you do now?
> complain

You’ll have to use the comment box for that.
What will you do now?
> comment “come up with more stuff you

You missed a quote at the end of that statement.
What will you do now?
> too lazy to comment again

I can’t understand what you’re saying.


About ikerrivercast

Iker Rivercast is a natural born loner with a knack for writing and programming. When he's not sleeping or otherwise putting off being productive, you'll likely find him trying something new with his written work. View all posts by ikerrivercast

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